How To Stop Players From Optimizing The Fun Out Of A Game? -Sean Noonan -Yeah,I Make Games Podcast
Today we're joined by AAA gaming level design expert Sean Noonan to discuss Super Mario shooter fan games and how to not get a cease and desist from Nintendo. - Sean Noonan- Twitter: https://twitter.com/SeanNoonan Website: http://sean-noonan.com/ Itch: https://sean-noonan.itch.io/ Youtube: https://www.youtube.com/sean_noonan+gamedev 7:36 What has everyone been working on? 31:38 How do you feel about "save scumming" ? 39:52 Do you think modern level design workflows and tools are any better than 20 years ago ? 59:19 How do you come up with level design ideas when you've already made 50 and run out of ideas ? 53:14 What makes a memorable level in a videogame ? 1:03:35 What methods do you use to avoid players from optimising the fun out of their play experience ? Other places to find the podcast: RSS: https://anchor.fm/s/4c5052d4/podcast/rss Spotify: https://open.spotify.com/show/5Yx5BtDbwpeb5s7xjuUn0q Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy80YzUwNTJkNC9wb2RjYXN0L3Jzcw== Apple Podcasts: https://podcasts.apple.com/us/podcast/yeah-i-make-games/id1553468558 Adam Pype twitter: https://twitter.com/adampi itch: https://papercookies.itch.io/ Breogan Hackett twitter: https://twitter.com/BreoganHackett itch: https://boaheck.itch.io/ Miziziziz twitter: https://twitter.com/miziziziz youtube: https://www.youtube.com/user/Miziziziz itch: https://nartier.itch.io/ logo by Kenney: twitter: https://twitter.com/KenneyNL website: https://www.kenney.nl edited by: https://twitter.com/aeriflame
Today we're joined by AAA gaming level design expert Sean Noonan to discuss Super Mario shooter fan games and how to not get a cease and desist from Nintendo. - Sean Noonan- Twitter: https://twitter.com/SeanNoonan Website: http://sean-noonan.com/ Itch: https://sean-noonan.itch.io/ Youtube: https://www.youtube.com/sean_noonan+gamedev 7:36 What has everyone been working on? 31:38 How do you feel about "save scumming" ? 39:52 Do you think modern level design workflows and tools are any better than 20 years ago ? 59:19 How do you come up with level design ideas when you've already made 50 and run out of ideas ? 53:14 What makes a memorable level in a videogame ? 1:03:35 What methods do you use to avoid players from optimising the fun out of their play experience ? Other places to find the podcast: RSS: https://anchor.fm/s/4c5052d4/podcast/rss Spotify: https://open.spotify.com/show/5Yx5BtDbwpeb5s7xjuUn0q Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy80YzUwNTJkNC9wb2RjYXN0L3Jzcw== Apple Podcasts: https://podcasts.apple.com/us/podcast/yeah-i-make-games/id1553468558 Adam Pype twitter: https://twitter.com/adampi itch: https://papercookies.itch.io/ Breogan Hackett twitter: https://twitter.com/BreoganHackett itch: https://boaheck.itch.io/ Miziziziz twitter: https://twitter.com/miziziziz youtube: https://www.youtube.com/user/Miziziziz itch: https://nartier.itch.io/ logo by Kenney: twitter: https://twitter.com/KenneyNL website: https://www.kenney.nl edited by: https://twitter.com/aeriflame