Добавить
Уведомления

DIY Programmable Guitar Hero Controller Prototype - Notepad Testing

Beware that no details about the system is disclosed. I only showed the system in action. More details will be revealed soon(tm) Here is how it works: 1)Input is acquired from the buttons and the joystick 2)The input is sent as a single line, seperated by '/' to the SerialPort 3)The software which is connected to the SerialPort receives the data. 4)The data is split again into individual inputs and then assesed. 5)According to which buttons are pressed, the appropriate input is sent to the selected window by using "SendKey". The problem is that this approach might not be working for all applications as the input system may differ. (For example, the new Unity input controller only received data marked with "Input.GetAxis", rather than the new system)

Иконка канала Rhythm Retailer
6 подписчиков
12+
16 просмотров
2 года назад
12+
16 просмотров
2 года назад

Beware that no details about the system is disclosed. I only showed the system in action. More details will be revealed soon(tm) Here is how it works: 1)Input is acquired from the buttons and the joystick 2)The input is sent as a single line, seperated by '/' to the SerialPort 3)The software which is connected to the SerialPort receives the data. 4)The data is split again into individual inputs and then assesed. 5)According to which buttons are pressed, the appropriate input is sent to the selected window by using "SendKey". The problem is that this approach might not be working for all applications as the input system may differ. (For example, the new Unity input controller only received data marked with "Input.GetAxis", rather than the new system)

, чтобы оставлять комментарии