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ll FAR CRY 3 ll Saving Lisa and seeing Citra #3

Playing with Swartz mod compilation. Here is the description of the mod:*All weapons unlocked at start but you have to pay for them (note: towers will still give pop-ups saying you unlocked free weapons but you haven't) *Attachments mod with max attachment slots opened up *Shotgun silencer attachments unlocked *Silver dragon knife unlocked *Wingsuit unlocked at start *All crafting recipes unlocked at start (note: except "cheating" ones) *All skills unlocked at start (Note: You still have to earn them, they're just unlocked) *2nd island unlocked at start (tested, works) *Modified wallet sizes to carry more money since you can end up with lots of money very easily in the game *Modified extra large ammo pouch size ammo amounts, and modified amount of C4/Mines you can carry with various pouches. *Prices on almost everything modified. Good guns are now more expensive, some ammo is cheaper and some more expensive, and animal hides are now worthwhile (hunting a bear will net you $120 whereas something like a dog was originally $15 is now only $5) *Added tweaked version of "Legit Guns" mod by Dallin. Weapons now behave more realistically (range, recoil, damage, mag sizes, fire-rates). The shopping menus for these weapons should also be somewhat accurate as well (but not always). *Decreased damage dealt when shooting someone in the leg to half damage. *Slightly increased radius of all explosives including hand grenades (except the AI explosives, they remain the same) *You can now craft explosive arrows using white leafs (because it sucks having to waste a grenade making them) *"Cannon" signature revolver unlocked from start. *Player sprint speed increased by 15% *Laser beams on enemy sniper rifles have been disabled (it made spotting snipers too easy) *Better Sights mod included *Increased XP gained for unlocking a tower to 1000 to give you a reason to climb them (since they no longer unlock free weapons) *Pistols with the exception of the Desert Eagle and revolvers will now shoot basically as fast as you can pull the trigger *Slightly increased the radius where you can interact with objects *Made Famas full-auto *Fall-damage radius increased slightly. You'll survive slightly steeper falls. *You can deploy wingsuit a little faster *Added "Weed" postfx to Nature Boy syringe. Nature Boy now lasts for 5 minutes and gets you high as fuck in addition to helping you see plants :) :420: *Incorporated part of "Hud Annoyances" mod: there will no longer be squares all over the camera

Иконка канала Passionate Gaming Endeavors
3 подписчика
12+
14 просмотров
год назад
12+
14 просмотров
год назад

Playing with Swartz mod compilation. Here is the description of the mod:*All weapons unlocked at start but you have to pay for them (note: towers will still give pop-ups saying you unlocked free weapons but you haven't) *Attachments mod with max attachment slots opened up *Shotgun silencer attachments unlocked *Silver dragon knife unlocked *Wingsuit unlocked at start *All crafting recipes unlocked at start (note: except "cheating" ones) *All skills unlocked at start (Note: You still have to earn them, they're just unlocked) *2nd island unlocked at start (tested, works) *Modified wallet sizes to carry more money since you can end up with lots of money very easily in the game *Modified extra large ammo pouch size ammo amounts, and modified amount of C4/Mines you can carry with various pouches. *Prices on almost everything modified. Good guns are now more expensive, some ammo is cheaper and some more expensive, and animal hides are now worthwhile (hunting a bear will net you $120 whereas something like a dog was originally $15 is now only $5) *Added tweaked version of "Legit Guns" mod by Dallin. Weapons now behave more realistically (range, recoil, damage, mag sizes, fire-rates). The shopping menus for these weapons should also be somewhat accurate as well (but not always). *Decreased damage dealt when shooting someone in the leg to half damage. *Slightly increased radius of all explosives including hand grenades (except the AI explosives, they remain the same) *You can now craft explosive arrows using white leafs (because it sucks having to waste a grenade making them) *"Cannon" signature revolver unlocked from start. *Player sprint speed increased by 15% *Laser beams on enemy sniper rifles have been disabled (it made spotting snipers too easy) *Better Sights mod included *Increased XP gained for unlocking a tower to 1000 to give you a reason to climb them (since they no longer unlock free weapons) *Pistols with the exception of the Desert Eagle and revolvers will now shoot basically as fast as you can pull the trigger *Slightly increased the radius where you can interact with objects *Made Famas full-auto *Fall-damage radius increased slightly. You'll survive slightly steeper falls. *You can deploy wingsuit a little faster *Added "Weed" postfx to Nature Boy syringe. Nature Boy now lasts for 5 minutes and gets you high as fuck in addition to helping you see plants :) :420: *Incorporated part of "Hud Annoyances" mod: there will no longer be squares all over the camera

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