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FINAL FANTASY VII Walkthrough Chocobo Moogle (Summon Materia)

https://gamefaqs.gamespot.com/ps4/168653-final-fantasy-vii-remake/faqs/78277 Codebreak Chocobo Moogle This materia is a bit difficult to acquire but it can be found in Chapter #6 Light the Way. The Chocobo will peck at its target dealing small physical damage until an ATB ability is commanded. After all three of the lamps are working, we can attempt to exit the area. Barret Wallace will mention to Cloud, something about missing some materia. We will have the option to get off the elevator and look for it. Make sure you Read Carefully and select the decision that gets us off the elevator. Once off the elevator, we have the entire map filled up. The place looks very similar in entirety. In this case, players may get lost. I will have this posted in several sections of this Strategy Guide in that case. I also provided a video for the readers below. Keeping it simple, when near the Vending Machine in sector H. This is basically where we both started the level and will eventually end the level. Look for the electric platform closest to the Vending Machine. Use that electric platform which is actually just going to bring us straight to the ladder, near the ventilation shaft close by. Climb the ladder and pick up the Electric De Chocobo .18 Disc. Once we purchase that disc we can interact with the nearby computer system. Go inside and do a test run, take out the Queen Grashstrike and the Turrets. Reset the timer, by leaving and interacting with the computer again. This time it is a bit easier with only two Grashstrikes and no Queen. Defeat them and quickly interact with the next computer. This will shut off the ventilation shaft fans and now we can go through the next door and pick up the Summon Materia, which is the Chocobo Moogle Summon! Please check our Summons section at the link above for information and statistics on the Chocobo Moogle Summon. More information can be found in this Strategy Guide, so check out all the sections! After collecting the materia we can head back on route to Biggs. Once we meet Biggs, enjoy some cut-scenes get the Light Machine Gun and the chapter will be completed. Chocobo Kick The Chocobo will run towards a target and unleash a nasty Physical Damage kick. Moogle Blast The Moogle will throw out a huge purple bomb at a target that deals with Proportional Damage. Stampede A wind elemental attack that has the Chocobo call forth other Chocobo friends to stampede a target.

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2 года назад
12+
16 просмотров
2 года назад

https://gamefaqs.gamespot.com/ps4/168653-final-fantasy-vii-remake/faqs/78277 Codebreak Chocobo Moogle This materia is a bit difficult to acquire but it can be found in Chapter #6 Light the Way. The Chocobo will peck at its target dealing small physical damage until an ATB ability is commanded. After all three of the lamps are working, we can attempt to exit the area. Barret Wallace will mention to Cloud, something about missing some materia. We will have the option to get off the elevator and look for it. Make sure you Read Carefully and select the decision that gets us off the elevator. Once off the elevator, we have the entire map filled up. The place looks very similar in entirety. In this case, players may get lost. I will have this posted in several sections of this Strategy Guide in that case. I also provided a video for the readers below. Keeping it simple, when near the Vending Machine in sector H. This is basically where we both started the level and will eventually end the level. Look for the electric platform closest to the Vending Machine. Use that electric platform which is actually just going to bring us straight to the ladder, near the ventilation shaft close by. Climb the ladder and pick up the Electric De Chocobo .18 Disc. Once we purchase that disc we can interact with the nearby computer system. Go inside and do a test run, take out the Queen Grashstrike and the Turrets. Reset the timer, by leaving and interacting with the computer again. This time it is a bit easier with only two Grashstrikes and no Queen. Defeat them and quickly interact with the next computer. This will shut off the ventilation shaft fans and now we can go through the next door and pick up the Summon Materia, which is the Chocobo Moogle Summon! Please check our Summons section at the link above for information and statistics on the Chocobo Moogle Summon. More information can be found in this Strategy Guide, so check out all the sections! After collecting the materia we can head back on route to Biggs. Once we meet Biggs, enjoy some cut-scenes get the Light Machine Gun and the chapter will be completed. Chocobo Kick The Chocobo will run towards a target and unleash a nasty Physical Damage kick. Moogle Blast The Moogle will throw out a huge purple bomb at a target that deals with Proportional Damage. Stampede A wind elemental attack that has the Chocobo call forth other Chocobo friends to stampede a target.

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