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What Patch 1.06 Actually Changed - Great Weapons Rework

As it turns out, the changes made for the greatswords, greataxes, curved greatswords and great hammers and all their moves was much more significant than the patch notes stated. In this video I go into detail on all the actual changes, and what they mean for especially the PvP side of the game. I also explain many necessary concepts and design patterns that are key to understanding what these changes actually mean for the game. Overall, it's a pretty massive and information dense video, I hope you enjoy it! 0:00 Wait, you're talking about this NOW? 1:04 Why this information is still very relevant 1:39 The actual intro 2:05 These are pretty high-effort changes... 2:26 How we'll answer the unanswered questions 3:24 What they SAID they did with Great-weapons... 4:16 It isn't just "roll recovery improvements" 4:51 The actual changes to "Greatswords" 5:23 An unannounced animation speed boost... 5:55 Some misconceptions about the true-combos... 6:16 What makes this moveset strong 7:16 Summing up the changes to the regular moveset... 7:34 How Curved Greatswords are now the strongest they've ever been in the series... 9:00 Great Hammers got some of the most hefty buffs... 10:05 The Great Hammers hyperarmor is pretty good, at least relative to... 10:34 How the speed buffs gave Greataxes their own identity... 11:15 Why vertical movesets are inherently weaker due to Fromsoft's blanket design of tracking 12:19 Other Greataxe strengths and weaknesses... 13:49 Try 2-handing this funny "Greataxe" 14:24 The good's and bad's of Bandai's Translations 15:54 Are guard-counters good now? 16:33 A huge rework of Great-weapon heavy attacks 17:15 How do heavy attacks work internally? 17:50 The design pattern of heavy attacks... 18:18 How heavy attack's undertuning holds them back... 19:17 How exactly they improved the speed of heavy attacks, and what does it mean for them? 21:11 A simple solution that could make heavy attacks feel MUCH better to use! 22:10 Moving on? PATREON https://www.patreon.com/amirds3 CREDITS, REFERENCES, AND SOURCES ~Referenced Elden Ring PvP Feedback Articles~ Article on improving attack synergy (eg. light attack to heavy attack): https://eldenringpvp.net/balance-suggestion-articles/this-change-will-improve-all-weapons Article on Poise: https://eldenringpvp.net/balance-suggestion-articles/poise-needs-a-rework Article on Guarding: https://eldenringpvp.net/balance-suggestion-articles/guarding-lacks-counters ~Modding Tools & Resources Used~ ER Poise Calculator(Quick 1.07 fix by me, will be updated for 1.08 soon!) by AE and toddforklift. The official update will replace this link once it is published by their authors: https://docs.google.com/spreadsheets/d/1EunkeoOfh2eo2_a8XH0SaIBR8vOk8O8GSsUqpjXCs-o/edit?usp=sharing Patch 1.06 Patch Notes: https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-106 Framedata extracted through DSAnimationStudio, available through https://www.patreon.com/Meowmaritus ~Mentioned videos~ My patch 1.07 video on PvP poise/dmg changes "Patch 1.07 - Damage & Poise Changes": https://www.youtube.com/watch?v=bFo_XqsTlMg IllusoryWall "Elden Ring Dissected #6 - Poise Explained": https://www.youtube.com/watch?v=qeRVJOYQURM Gabri "R2 souls 3 R2 Meta": https://www.youtube.com/watch?v=_YM_ICEKgeo ~Special Thanks~ Thanks to Lil "CMG" Schmeat for help and advice on much of this video, such as the thumbnail, later edits in the video, demonstrations in-game with heavy attacks and guard counters, and a lot more. Gabri, Praseetha, Halvard and others who helped with the writing and production of the feedback articles mentioned in this video. LINKS Twitter - https://twitter.com/AmirTheThe My Discord - https://discord.com/invite/8FeaZmD Elden Ring PvP Discord - https://discord.com/invite/vb2uWpmXhc Twitch - https://www.twitch.tv/amirthethe/

12+
2 года назад
12+
2 года назад

As it turns out, the changes made for the greatswords, greataxes, curved greatswords and great hammers and all their moves was much more significant than the patch notes stated. In this video I go into detail on all the actual changes, and what they mean for especially the PvP side of the game. I also explain many necessary concepts and design patterns that are key to understanding what these changes actually mean for the game. Overall, it's a pretty massive and information dense video, I hope you enjoy it! 0:00 Wait, you're talking about this NOW? 1:04 Why this information is still very relevant 1:39 The actual intro 2:05 These are pretty high-effort changes... 2:26 How we'll answer the unanswered questions 3:24 What they SAID they did with Great-weapons... 4:16 It isn't just "roll recovery improvements" 4:51 The actual changes to "Greatswords" 5:23 An unannounced animation speed boost... 5:55 Some misconceptions about the true-combos... 6:16 What makes this moveset strong 7:16 Summing up the changes to the regular moveset... 7:34 How Curved Greatswords are now the strongest they've ever been in the series... 9:00 Great Hammers got some of the most hefty buffs... 10:05 The Great Hammers hyperarmor is pretty good, at least relative to... 10:34 How the speed buffs gave Greataxes their own identity... 11:15 Why vertical movesets are inherently weaker due to Fromsoft's blanket design of tracking 12:19 Other Greataxe strengths and weaknesses... 13:49 Try 2-handing this funny "Greataxe" 14:24 The good's and bad's of Bandai's Translations 15:54 Are guard-counters good now? 16:33 A huge rework of Great-weapon heavy attacks 17:15 How do heavy attacks work internally? 17:50 The design pattern of heavy attacks... 18:18 How heavy attack's undertuning holds them back... 19:17 How exactly they improved the speed of heavy attacks, and what does it mean for them? 21:11 A simple solution that could make heavy attacks feel MUCH better to use! 22:10 Moving on? PATREON https://www.patreon.com/amirds3 CREDITS, REFERENCES, AND SOURCES ~Referenced Elden Ring PvP Feedback Articles~ Article on improving attack synergy (eg. light attack to heavy attack): https://eldenringpvp.net/balance-suggestion-articles/this-change-will-improve-all-weapons Article on Poise: https://eldenringpvp.net/balance-suggestion-articles/poise-needs-a-rework Article on Guarding: https://eldenringpvp.net/balance-suggestion-articles/guarding-lacks-counters ~Modding Tools & Resources Used~ ER Poise Calculator(Quick 1.07 fix by me, will be updated for 1.08 soon!) by AE and toddforklift. The official update will replace this link once it is published by their authors: https://docs.google.com/spreadsheets/d/1EunkeoOfh2eo2_a8XH0SaIBR8vOk8O8GSsUqpjXCs-o/edit?usp=sharing Patch 1.06 Patch Notes: https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-106 Framedata extracted through DSAnimationStudio, available through https://www.patreon.com/Meowmaritus ~Mentioned videos~ My patch 1.07 video on PvP poise/dmg changes "Patch 1.07 - Damage & Poise Changes": https://www.youtube.com/watch?v=bFo_XqsTlMg IllusoryWall "Elden Ring Dissected #6 - Poise Explained": https://www.youtube.com/watch?v=qeRVJOYQURM Gabri "R2 souls 3 R2 Meta": https://www.youtube.com/watch?v=_YM_ICEKgeo ~Special Thanks~ Thanks to Lil "CMG" Schmeat for help and advice on much of this video, such as the thumbnail, later edits in the video, demonstrations in-game with heavy attacks and guard counters, and a lot more. Gabri, Praseetha, Halvard and others who helped with the writing and production of the feedback articles mentioned in this video. LINKS Twitter - https://twitter.com/AmirTheThe My Discord - https://discord.com/invite/8FeaZmD Elden Ring PvP Discord - https://discord.com/invite/vb2uWpmXhc Twitch - https://www.twitch.tv/amirthethe/

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