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I've Not Been This EXCITED For Final Fantasy in Nearly 15 YEARS? | New Features in Final Fantasy XV

We're so close to Final Fantasy XVI! - I talk about what I'm looking forward to and my hopes for 16. 00:00 - Final Fantasy XVI is Nearly Here! 00:48 - Final Fantasy XVI Gone Gold Already! 01:25 - The Development Team 02:12 - Where's My Turn Based Combat!? 03:23 - Final Fantasy XVI Progression System & Difficulty 03:52 - Final Fantasy XVI Summons / Eikons 04:37 - Final Fantasy XVI Storytelling 💎Twitter: https://twitter.com/Peter3pg 🔔 Subscribe: https://www.youtube.com/channel/UCpStbJ2ZipCSWcK_JWmRMYw/?sub_confirmation=1 #FinalFantasy16 #FinalFantasyXVI #ffxvi Oh my god... The next few months are INSANE! Tears of the kingdom, Diablo 4, Final Fantasy 16, Armoured Core 6, Baldur's Gate 3 - I'M GONNA EXPLODE! I've been following FF16 for a while and I'm really excited for this one, I'm gonna run through why I'm excited as well as some of it's new features. Last time I was excited for the next big main line Final Fantasy was 13 and... it didn't quite live up to the excitement. 14 is a MMO and I felt a bit more hopeful about 15 but it was mixed - it had come out of development hell with gaping holes in the story sold as later DLC or a movie. Now I'm seeing a lot of good signs that Final Fantasy XVI is gonna be a good one. At the very least I don't have to buy a movie to see the first 2 hours of the story. At the end of March we got an update that the game has gone gold, that's left the developers with nearly 3 months to refine and polish up the game before release. This is great news, in today's games industry we see so many unfinished broken games, remember Cyberpunk? I mean just look at the recent Jedi Survivor - that's almost unplayable on PC. At the very least FF16 is going to have those 3 months of polish not to mention - better optimised when it's been developed exclusively for PlayStation 5. Hey, I'm trying to grow the channel. I'm trying to reach 10,000 subs so any help would be greatly appreciated. Thanks Okay, hands down the number 1 reason to be excited is 16's producer - Yoshi-P. This man took over Final Fantasy XIV after it's catastrophic launch and led it's development, transforming 14 into one of the most popular MMORPGs going. From the very start he changed things up and was streaming live letters and giving us updates or sneak peaks stolen from the art team that we weren't supposed to see yet, he may have contributed to revolutionising the entire MMO industry - as today a lot more games companies host their own "Live Letters" equivalents. I feel like this guy understands what makes a Final Fantasy universe - all the classical monsters, big summons, deep stories and characters. I'm hopeful he can translate his MMO success into this new single player Final Fantasy. Now any Final Fantasy purist wants turn based combat and I'm afraid the devs have ditched it to appeal to younger generations. I don't really agree with this, I think the younger generations still love turn based - Pokémon and Persona achieved record sales for their latest entries. I would have loved some turn based combat and a proper classic Final Fantasy job system. But if we're not doing turn based... The gameplay is going to have to be exceptional to impress me and... To be fair it does look really good. It turns out the new combat director, has 20 years of experience at Capcom and had big roles in Dragon's Dogma: Dark Arisen, and Devil May Cry 5 which has super slick, over the top, stylish gameplay, and that was my game of the year 2019. If we see combat even just close to the same level as DMC5, it's going to be really good. But I can completely understand how this might suck for a Final Fantasy fan who doesn't play these kind of games and would prefer some good old turn based combat. There's stagger bars on larger enemies, I really hated the stagger system in FF13 but I feel it was a bit more refined and worked a lot better in 7 Remake, so fingers crossed it's even better here, I just hope enemies aren't too spongey. The main progression system takes the form almost very lite sphere grids from FFX, and it seems the grids represent the different summons and you'll unlock more as you progress the game. Something else I like is that there's no arbitrary difficulty options - like your typical easy, normal, hard. These options are baked into gameplay but the use of special equipment that auto plays the game in combat. I'll just be throwing that equipment in the trash, but I think this is much better than straight up difficulty options. Visually... the big summon battles look just incredible... visually jaw dropping. That said, I hope these big battles are not too gimmicky or filled with QTE events, but It looks like you get to fight the summons on foot in human form aswell. I really like it when Summons are centre stage and part of the story in a Final Fantasy.

12+
17 просмотров
2 года назад
12+
17 просмотров
2 года назад

We're so close to Final Fantasy XVI! - I talk about what I'm looking forward to and my hopes for 16. 00:00 - Final Fantasy XVI is Nearly Here! 00:48 - Final Fantasy XVI Gone Gold Already! 01:25 - The Development Team 02:12 - Where's My Turn Based Combat!? 03:23 - Final Fantasy XVI Progression System & Difficulty 03:52 - Final Fantasy XVI Summons / Eikons 04:37 - Final Fantasy XVI Storytelling 💎Twitter: https://twitter.com/Peter3pg 🔔 Subscribe: https://www.youtube.com/channel/UCpStbJ2ZipCSWcK_JWmRMYw/?sub_confirmation=1 #FinalFantasy16 #FinalFantasyXVI #ffxvi Oh my god... The next few months are INSANE! Tears of the kingdom, Diablo 4, Final Fantasy 16, Armoured Core 6, Baldur's Gate 3 - I'M GONNA EXPLODE! I've been following FF16 for a while and I'm really excited for this one, I'm gonna run through why I'm excited as well as some of it's new features. Last time I was excited for the next big main line Final Fantasy was 13 and... it didn't quite live up to the excitement. 14 is a MMO and I felt a bit more hopeful about 15 but it was mixed - it had come out of development hell with gaping holes in the story sold as later DLC or a movie. Now I'm seeing a lot of good signs that Final Fantasy XVI is gonna be a good one. At the very least I don't have to buy a movie to see the first 2 hours of the story. At the end of March we got an update that the game has gone gold, that's left the developers with nearly 3 months to refine and polish up the game before release. This is great news, in today's games industry we see so many unfinished broken games, remember Cyberpunk? I mean just look at the recent Jedi Survivor - that's almost unplayable on PC. At the very least FF16 is going to have those 3 months of polish not to mention - better optimised when it's been developed exclusively for PlayStation 5. Hey, I'm trying to grow the channel. I'm trying to reach 10,000 subs so any help would be greatly appreciated. Thanks Okay, hands down the number 1 reason to be excited is 16's producer - Yoshi-P. This man took over Final Fantasy XIV after it's catastrophic launch and led it's development, transforming 14 into one of the most popular MMORPGs going. From the very start he changed things up and was streaming live letters and giving us updates or sneak peaks stolen from the art team that we weren't supposed to see yet, he may have contributed to revolutionising the entire MMO industry - as today a lot more games companies host their own "Live Letters" equivalents. I feel like this guy understands what makes a Final Fantasy universe - all the classical monsters, big summons, deep stories and characters. I'm hopeful he can translate his MMO success into this new single player Final Fantasy. Now any Final Fantasy purist wants turn based combat and I'm afraid the devs have ditched it to appeal to younger generations. I don't really agree with this, I think the younger generations still love turn based - Pokémon and Persona achieved record sales for their latest entries. I would have loved some turn based combat and a proper classic Final Fantasy job system. But if we're not doing turn based... The gameplay is going to have to be exceptional to impress me and... To be fair it does look really good. It turns out the new combat director, has 20 years of experience at Capcom and had big roles in Dragon's Dogma: Dark Arisen, and Devil May Cry 5 which has super slick, over the top, stylish gameplay, and that was my game of the year 2019. If we see combat even just close to the same level as DMC5, it's going to be really good. But I can completely understand how this might suck for a Final Fantasy fan who doesn't play these kind of games and would prefer some good old turn based combat. There's stagger bars on larger enemies, I really hated the stagger system in FF13 but I feel it was a bit more refined and worked a lot better in 7 Remake, so fingers crossed it's even better here, I just hope enemies aren't too spongey. The main progression system takes the form almost very lite sphere grids from FFX, and it seems the grids represent the different summons and you'll unlock more as you progress the game. Something else I like is that there's no arbitrary difficulty options - like your typical easy, normal, hard. These options are baked into gameplay but the use of special equipment that auto plays the game in combat. I'll just be throwing that equipment in the trash, but I think this is much better than straight up difficulty options. Visually... the big summon battles look just incredible... visually jaw dropping. That said, I hope these big battles are not too gimmicky or filled with QTE events, but It looks like you get to fight the summons on foot in human form aswell. I really like it when Summons are centre stage and part of the story in a Final Fantasy.

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