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Quake Mapping: Lighting Basics

Mapping for Quake: TrenchBroom 2.0 - Episode 16 - Lighting Basics PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the “Help” menu. Highlights: 0:00 Start 0:52 Light entities 1:29 Key lights 1:44 Fill lights 2:06 Double Check your “gamma” setting 2:43 Use Start map as brightness reference 3:41 Doom lighting vs. Quake lighting 3:51 r_lightmap 1 4:57 “wait, delay” keys defined 5:15 “wait” key 5:59 “delay” key 7:10 “wait” and “delay” working together 7:40 the “_color” key 9:24 Spotlights 10:35 light.exe compiling options (-soft, -extra4) 11:25 Light styles Map-Center on Discord https://discord.gg/vSvqwys5hB If you haven’t watched the other episodes in this series here’s the playlist: https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE The first in a series of lighting tutorials. Links to docs and other references used in this tutorial: Lighting Chart by Khreathor http://www.quaketastic.com/files/light_chart_01.jpg Quake Lighting info from Khreathor (compiled by NewHouse) http://www.quaketastic.com/files/Khreathor_NewHouse_Quake_Lighting_Info.pdf Lighting Basics at The Shores of Nis https://shoresofnis.wordpress.com/guides/lighting-basics/ “Light Test” (delay reference) http://www.quaketastic.com/files/LightTest.jpg Quake’s Lighting Model by Michael Abrash https://www.bluesnews.com/abrash/chap68.shtml Prototype Wad by Khreathor http://khreathor.xyz/site/prototype/ https://www.quaddicted.com/files/wads/prototype_wad.zip

Иконка канала Сокровища игр
4 подписчика
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14 просмотров
год назад
12+
14 просмотров
год назад

Mapping for Quake: TrenchBroom 2.0 - Episode 16 - Lighting Basics PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the “Help” menu. Highlights: 0:00 Start 0:52 Light entities 1:29 Key lights 1:44 Fill lights 2:06 Double Check your “gamma” setting 2:43 Use Start map as brightness reference 3:41 Doom lighting vs. Quake lighting 3:51 r_lightmap 1 4:57 “wait, delay” keys defined 5:15 “wait” key 5:59 “delay” key 7:10 “wait” and “delay” working together 7:40 the “_color” key 9:24 Spotlights 10:35 light.exe compiling options (-soft, -extra4) 11:25 Light styles Map-Center on Discord https://discord.gg/vSvqwys5hB If you haven’t watched the other episodes in this series here’s the playlist: https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE The first in a series of lighting tutorials. Links to docs and other references used in this tutorial: Lighting Chart by Khreathor http://www.quaketastic.com/files/light_chart_01.jpg Quake Lighting info from Khreathor (compiled by NewHouse) http://www.quaketastic.com/files/Khreathor_NewHouse_Quake_Lighting_Info.pdf Lighting Basics at The Shores of Nis https://shoresofnis.wordpress.com/guides/lighting-basics/ “Light Test” (delay reference) http://www.quaketastic.com/files/LightTest.jpg Quake’s Lighting Model by Michael Abrash https://www.bluesnews.com/abrash/chap68.shtml Prototype Wad by Khreathor http://khreathor.xyz/site/prototype/ https://www.quaddicted.com/files/wads/prototype_wad.zip

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