DirectX 10 Demo
Outdoor scene rendering program written in C++ with Direct3D 10 and HLSL SM 4.0. All textures and Models are from Oblivion. Features: - Water Shader with refraction and reflection - PCF Shadow Mapping - Snow particle effect using geometry shader and stream out - Grass rendered with point sprite expansion using the geometry shader - Frustum culling on all models and grass clumps - Camera facing tree billboards rendered using the geometry shader
Outdoor scene rendering program written in C++ with Direct3D 10 and HLSL SM 4.0. All textures and Models are from Oblivion. Features: - Water Shader with refraction and reflection - PCF Shadow Mapping - Snow particle effect using geometry shader and stream out - Grass rendered with point sprite expansion using the geometry shader - Frustum culling on all models and grass clumps - Camera facing tree billboards rendered using the geometry shader