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DirectX 10 Demo

Outdoor scene rendering program written in C++ with Direct3D 10 and HLSL SM 4.0. All textures and Models are from Oblivion. Features: - Water Shader with refraction and reflection - PCF Shadow Mapping - Snow particle effect using geometry shader and stream out - Grass rendered with point sprite expansion using the geometry shader - Frustum culling on all models and grass clumps - Camera facing tree billboards rendered using the geometry shader

Иконка канала  Монитор: Основы
2 подписчика
12+
19 просмотров
2 года назад
12+
19 просмотров
2 года назад

Outdoor scene rendering program written in C++ with Direct3D 10 and HLSL SM 4.0. All textures and Models are from Oblivion. Features: - Water Shader with refraction and reflection - PCF Shadow Mapping - Snow particle effect using geometry shader and stream out - Grass rendered with point sprite expansion using the geometry shader - Frustum culling on all models and grass clumps - Camera facing tree billboards rendered using the geometry shader

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