Metropolis Street Racer (MSR) - Soundtrack - Sega Dreamcast - OST VGM HQ
Metropolis Street Racer for the Sega Dreamcast! Enjoy the ost :)! 0:00 - Intro 1:25 - Low Lights 5:41 - Outside In 10:00 - Think about it 13:51 - I can still believe 18:07 - Live your life 21:20 - Come on Baby 24:25 - Falling Angel 27:38 - California Demon 30:48 - Red line 34:05 - Don´t Wait 37:31 - When She comes back 40:45 - Let´s get it on tonight 44:24 - Long long road 47:41 - Time 51:41 - You can love me 54:46 - Freeway 58:38 - It Doesn´t Really Matter 1:02:58 - Holding on 1:06:26 - Club Paris 1:09:44 - Sold Out 1:13:12 - State of Mind 1:16:52 - Show me your love 1:20:25 - Overdrive 1:23:45 - Passion 1:26:50 - Tokyo Bonus Track 1:30:39 - Heartland 1:34:00 - Push 1:37:00 - Bizzare Creations 1:38:02 - Menu 1:43:15 - Bullet in the Gun Metropolis Street Racer (MSR) is a racing video game developed by Bizarre Creations and published by Sega exclusively for Dreamcast. The game was intended to be a Dreamcast launch title, however, due to numerous delays it was not released in Europe until November 2000, with a North American version following in January 2001. A Japanese version was in development and briefly offered for online reservation in January 2001 with an expected release date of 22 February 2001,[ but ultimately canceled after Sega discontinued support for Dreamcast. The game is the first entry in Bizarre Creations' Project Gotham Racing series. As well as being an early example of an open world racing game, Metropolis Street Racer is notable for introducing the "Kudos" system (whereby players are rewarded for racing stylishly as well as quickly) into video games, and for its detailed and accurate recreations of the cities of London, Tokyo and San Francisco. Music for the game was composed by Richard Jacques, and delivered via nine fictional radio stations (three for each city), similar to the Grand Theft Auto series. The day/night time spectrum during game play is realistic, in that the game uses the internal clock of the Dreamcast to calculate the present time in each city. Play at 8AM in England, for example, and the San Francisco races will all be at night (12 AM).
Metropolis Street Racer for the Sega Dreamcast! Enjoy the ost :)! 0:00 - Intro 1:25 - Low Lights 5:41 - Outside In 10:00 - Think about it 13:51 - I can still believe 18:07 - Live your life 21:20 - Come on Baby 24:25 - Falling Angel 27:38 - California Demon 30:48 - Red line 34:05 - Don´t Wait 37:31 - When She comes back 40:45 - Let´s get it on tonight 44:24 - Long long road 47:41 - Time 51:41 - You can love me 54:46 - Freeway 58:38 - It Doesn´t Really Matter 1:02:58 - Holding on 1:06:26 - Club Paris 1:09:44 - Sold Out 1:13:12 - State of Mind 1:16:52 - Show me your love 1:20:25 - Overdrive 1:23:45 - Passion 1:26:50 - Tokyo Bonus Track 1:30:39 - Heartland 1:34:00 - Push 1:37:00 - Bizzare Creations 1:38:02 - Menu 1:43:15 - Bullet in the Gun Metropolis Street Racer (MSR) is a racing video game developed by Bizarre Creations and published by Sega exclusively for Dreamcast. The game was intended to be a Dreamcast launch title, however, due to numerous delays it was not released in Europe until November 2000, with a North American version following in January 2001. A Japanese version was in development and briefly offered for online reservation in January 2001 with an expected release date of 22 February 2001,[ but ultimately canceled after Sega discontinued support for Dreamcast. The game is the first entry in Bizarre Creations' Project Gotham Racing series. As well as being an early example of an open world racing game, Metropolis Street Racer is notable for introducing the "Kudos" system (whereby players are rewarded for racing stylishly as well as quickly) into video games, and for its detailed and accurate recreations of the cities of London, Tokyo and San Francisco. Music for the game was composed by Richard Jacques, and delivered via nine fictional radio stations (three for each city), similar to the Grand Theft Auto series. The day/night time spectrum during game play is realistic, in that the game uses the internal clock of the Dreamcast to calculate the present time in each city. Play at 8AM in England, for example, and the San Francisco races will all be at night (12 AM).