Tekken 7 - Kunimitsu 154 damage combo
the game says 156 but that's because turning on training mode's counter hits results in the guaranteed ff2 being erroneously granted counter hit damage, an extra 2 points in this context this is nearly match viable. the first wall splat sequence is precise to a matter of inches. in a real game I'd recommend floor breaking with df3+4 for consistency. you can also floor break with SET uf4 if you somehow didn't end up next to the wall but this will put you farther from the corner post break. you'd think this would make an extra hit into splat into rage drive easier, but it usually results in the opponent twisted strangely which will cause the rage drive to fail, so I recommend rage driving immediately after the break if you broke with SET uf4. it'll still get you the post drive wall splat
the game says 156 but that's because turning on training mode's counter hits results in the guaranteed ff2 being erroneously granted counter hit damage, an extra 2 points in this context this is nearly match viable. the first wall splat sequence is precise to a matter of inches. in a real game I'd recommend floor breaking with df3+4 for consistency. you can also floor break with SET uf4 if you somehow didn't end up next to the wall but this will put you farther from the corner post break. you'd think this would make an extra hit into splat into rage drive easier, but it usually results in the opponent twisted strangely which will cause the rage drive to fail, so I recommend rage driving immediately after the break if you broke with SET uf4. it'll still get you the post drive wall splat