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BBC2 Game Weapon Mod Example part2

Hint: do a reserve copy of any file before you edit it. Client package.mft: BundleTarget package:levels/nam_common/level-00.fbrb Server package.mft: BundleTarget game:levels/nam_common/level-00.fbrb Modding Example: How to add Vietnam weapons to default level, how to add weapons from different classes to one specific class, how to Edit files (link server and client by one file), How manifest database work (how to manage resources), and more... in Battlefield Bad Company 2 PC Game (server + client side mod) Dont be afraid to try (I show very simple mods!), Some of you look at code and start to think is complex... Yes it is complex, but it is not complex to change exist files(by editing text\code), need only to realize how it work, syntaxis, client part, server side etc, it is very simple. Is much more harder to create own game from 0 than change exist (If good tools are exist ) Used tools: Mod Tools v2.0 by Frankelstner and Rukqoa https://forums.veniceunleashed.net/viewtopic.php?f=33&t=1420 Special thanks to badbaubau https://www.youtube.com/user/cssbaubau/videos Text Help Client: BundleSource game:levels/mp_008/level-00.fbrb BundleTarget package:levels/mp_008/level-00.fbrb BundleTarget game:levels/mp_008/level-00.fbrb BundleTarget game:levels/mp_common/level-00.fbrb BundleTarget package:levels/nam_common/level-00.fbrb Server: BundleSource game:levels/mp_008/level-00.fbrb BundleTarget game:levels/mp_008/level-00.fbrb BundleTarget game:levels/mp_common/level-00.fbrb BundleTarget game:levels/nam_common/level-00.fbrb https://pastebin.com/Ty03ZWzT

12+
16 просмотров
год назад
12+
16 просмотров
год назад

Hint: do a reserve copy of any file before you edit it. Client package.mft: BundleTarget package:levels/nam_common/level-00.fbrb Server package.mft: BundleTarget game:levels/nam_common/level-00.fbrb Modding Example: How to add Vietnam weapons to default level, how to add weapons from different classes to one specific class, how to Edit files (link server and client by one file), How manifest database work (how to manage resources), and more... in Battlefield Bad Company 2 PC Game (server + client side mod) Dont be afraid to try (I show very simple mods!), Some of you look at code and start to think is complex... Yes it is complex, but it is not complex to change exist files(by editing text\code), need only to realize how it work, syntaxis, client part, server side etc, it is very simple. Is much more harder to create own game from 0 than change exist (If good tools are exist ) Used tools: Mod Tools v2.0 by Frankelstner and Rukqoa https://forums.veniceunleashed.net/viewtopic.php?f=33&t=1420 Special thanks to badbaubau https://www.youtube.com/user/cssbaubau/videos Text Help Client: BundleSource game:levels/mp_008/level-00.fbrb BundleTarget package:levels/mp_008/level-00.fbrb BundleTarget game:levels/mp_008/level-00.fbrb BundleTarget game:levels/mp_common/level-00.fbrb BundleTarget package:levels/nam_common/level-00.fbrb Server: BundleSource game:levels/mp_008/level-00.fbrb BundleTarget game:levels/mp_008/level-00.fbrb BundleTarget game:levels/mp_common/level-00.fbrb BundleTarget game:levels/nam_common/level-00.fbrb https://pastebin.com/Ty03ZWzT

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