Custom Font - How to Make a 2D Game in Java #16
In this video, I will explain how to implement custom fonts in our game program so the fonts will be in the exported Jar file and displayed in any environment. The font used in the video: https://00ff.booth.pm/items/2958237 https://fontsgeek.com/fonts/purisa-bold If you have any questions, feel free to leave a comment. If you want to use my assets (images/maps/sound) that are used in this tutorial, here's the link: https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing Guidelines for using Blue Boy Adventure's code and assets: https://docs.google.com/document/d/1qcafOofpXYd_QPr95qbgfb1GYxXKgSZb/ Thanks for watching. #javagamedevelopment #javagametutorial
In this video, I will explain how to implement custom fonts in our game program so the fonts will be in the exported Jar file and displayed in any environment. The font used in the video: https://00ff.booth.pm/items/2958237 https://fontsgeek.com/fonts/purisa-bold If you have any questions, feel free to leave a comment. If you want to use my assets (images/maps/sound) that are used in this tutorial, here's the link: https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing Guidelines for using Blue Boy Adventure's code and assets: https://docs.google.com/document/d/1qcafOofpXYd_QPr95qbgfb1GYxXKgSZb/ Thanks for watching. #javagamedevelopment #javagametutorial