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Half Life Alyx SDK - How to speed up the testing workflow

hlnonvr on Github: https://github.com/Jan4V/hlnonvr You can find the needed files here: https://drive.google.com/file/d/1_QB-kBWNQneKdYtvEZkRZpCgp4zcophR/view?usp=sharing This tutorial shows you how to compile maps using CMD and make it so that you don't have to manually copy over the .vpk file each time you compile your map. It also adds additional tools to vconsole. IMPORTANT: Make sure your map isn't running in-engine, as the compiler will not be able to override the existing map then. (windows: file opened in another program) For exactly this reason the .bat file closes your HLNONVR instance before compiling the map, but then opens it again. When setting the .vpk destination in the compile command, set it to the game folder of your HLA SDK installation. Setting it to the maps folder would result in ../game/hlvr/maps/hlvr/maps... In theory you could set this path to the "game" directory of your HLA installation, but this way, Valve's content and yours is kept seperate, making it easier to work with. You can add as many arguments as you want to the .bat file. For example, replace " -nav " with " %3 " in the .bat file and whenever you feel like turning that option on, add -nav to the shortcut, making sure it is the third argument.

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hlnonvr on Github: https://github.com/Jan4V/hlnonvr You can find the needed files here: https://drive.google.com/file/d/1_QB-kBWNQneKdYtvEZkRZpCgp4zcophR/view?usp=sharing This tutorial shows you how to compile maps using CMD and make it so that you don't have to manually copy over the .vpk file each time you compile your map. It also adds additional tools to vconsole. IMPORTANT: Make sure your map isn't running in-engine, as the compiler will not be able to override the existing map then. (windows: file opened in another program) For exactly this reason the .bat file closes your HLNONVR instance before compiling the map, but then opens it again. When setting the .vpk destination in the compile command, set it to the game folder of your HLA SDK installation. Setting it to the maps folder would result in ../game/hlvr/maps/hlvr/maps... In theory you could set this path to the "game" directory of your HLA installation, but this way, Valve's content and yours is kept seperate, making it easier to work with. You can add as many arguments as you want to the .bat file. For example, replace " -nav " with " %3 " in the .bat file and whenever you feel like turning that option on, add -nav to the shortcut, making sure it is the third argument.

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