Unity 3D: WIP Ace Missile Asset Pack
I decided to polish and package up the simple arcade missile code that I'm constantly re-using. This is a test scene I've made so I can debug the different types of missiles and their effects. Features: - Fully featured solution for arcade missiles - Missiles can be set to either chase or lead - 2 types of launchers included: hardpoint and pod - Configure missile behavior with many properties such as turn rate, seeker cone angle, acceleration, drop delay, and so on - Several missile related SFX included (2 particle trails, 1 ribbon trail, and 1 explosion) - Sample missile audio included - Configured to be as user friendly and fool proof as possible
I decided to polish and package up the simple arcade missile code that I'm constantly re-using. This is a test scene I've made so I can debug the different types of missiles and their effects. Features: - Fully featured solution for arcade missiles - Missiles can be set to either chase or lead - 2 types of launchers included: hardpoint and pod - Configure missile behavior with many properties such as turn rate, seeker cone angle, acceleration, drop delay, and so on - Several missile related SFX included (2 particle trails, 1 ribbon trail, and 1 explosion) - Sample missile audio included - Configured to be as user friendly and fool proof as possible